Animalism

From VTM Wiki
Jump to navigation Jump to search
Animalism
Animalism symbol.png
Doolittling, Taming, Bestiae Sermo
Clan affinity:

Type:Mental


Masquerade threat:Low to Medium


Resonance:Animal Blood

Overview

Animalism allows Kindred to communicate with, control, or feed more efficiently on animals. It also lets them act on the inner Beast of other vampires. Although stereotypically used by those who are social outcasts, struggling to fit into mortal society (or simply lacking the interest to), it's not a rule - example being Lettow Kaminsky, Gangrel Prince of Tucson, Arizona. Their ability to control animals lets them gather information in secret or unleash devastating attacks with their minions. Animalism only works on vertebrates unless the user has Unliving Hive, which extends the power to swarms of insects. The power is most effective on predators, and in cases where it's being used on herbivores increases the Difficulty of skills rolls by one. [1]

As example uses, Clan Gangrel may employ an animal companion using Bond Famulus, some of which they use for spying on others or attacking victims. Other Gangrel may even turn the pets on their owners using powers such as Feral Whispers or Atavism.[2] To the Nosferatu Animalism is an incredibly useful tool that allows them to extend their influence in both information gathering and sharing. It also allows them to approach combat in a different way than other Disciplines as they swarm their opponents with hordes of creatures.[3] With the occasional companion at their side, the Ravnos, are less alone as they travel. They may also utilize animals as spies or distractions when needed.[4] Tzimisce may use animals to flex their power over their domain.[5]

List of available powers

Level 1

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Bond Famulus Create an enhanced animal companion. Free None No Only death releases the famulus.
  • Charisma +
  • Animal Ken
  • N/A
Vampires may only have one famulus but you can make animal ghouls without this. Renegade store / DriveThruRPG store
Sense the Beast Sense hostility and supernatural traits. Free None No Passive
  • Resolve +
  • Animalism
  • Composure +
  • Subterfuge
This power can also be used actively. Renegade store / DriveThruRPG store

Level 2

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Atavism Revert animals to their base and primal instincts. One Rouse Check None No Number of rounds equal to margin +1 or entire scene if it's a Critical win
  • Composure +
  • Animalism
  • N/A
The target must be able to sense the user for this power to work. Winter's Teeth #3
Feral Whispers Two-way communication with animals or summoning. One Rouse Check per type of animal None No One scene
  • Manipulation/Charisma +
  • Animalism
  • N/A
The cost is free if used on their Famulus. Renegade store / DriveThruRPG store

Level 3

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Animal Succulence Slake additional hunger from animals and counts Blood Potency as 2 levels lower in regards to slaking penalties. Free None No Passive
  • N/A
  • N/A
This will never let the character slake to 0. Renegade store / DriveThruRPG store
Quell the Beast Force a vampire's beast to slumber or make a mortal lethargic. One Rouse Check None No One scene
  • Charisma +
  • Animalism
  • Stamina +
  • Animalism
Against Vampires this lasts several turns equal to test margin +1. Renegade store / DriveThruRPG store
Scent of Prey Track a mortal down who has witnessed a masquerade breach. One Rouse Check None No One scene
  • Resolve +
  • Animalism
  • N/A
It lasts one night if Critical Win. Renegade store / DriveThruRPG store
Unliving Hive Extends Animalism influence to swarms of insects. None None Obfuscate ●● Passive
  • N/A
  • N/A
Swarms are treated as single creatures. Renegade store / DriveThruRPG store

Level 4

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Subsume the Spirit Possess the body of an animal. One Rouse Check None No One scene / Indefinitely
  • Manipulation +
  • Animalism
  • N/A
The cost is free if used on their Famulus. Renegade store / DriveThruRPG store

Level 5

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Animal Dominion Command flocks or packs of animals. Two Rouse Checks None No One scene or when the directive is fulfilled
  • Charisma +
  • Animalism
  • N/A
This power does not summon animals, instead utilizing those already present.
Drawing Out the Beast Transfer their terror or fury frenzy to a nearby victim. One Rouse Check None No Frenzy Duration
  • Wits +
  • Animalism
  • Composure +
  • Resolve
This power cannot transfer Hunger Frenzy.

Other Amalgams

Below are the amalgams from other Discipline trees that require Animalism;

Name Power Level Animalism Level Required Effect Cost Dice pool Source
Fortitude symbol.png Enduring Beasts Fortitude ●● Share the vampire's toughness with animals One Rouse Check, Free if Famulus
  • Stamina +
  • Animalism (If not Famulus)
Renegade store / DriveThruRPG store
Obfuscate symbol.png Ghost's Passing Obfuscate ●● Aid animals in hiding their steps against mundane tracking One Rouse Check
  • N/A
DriveThruRPG store
Auspex symbol.png Eyes of Beasts Auspex ●●● ●● Share the senses of animals One Rouse Check
  • N/A
Protean symbol.png One with the Land Protean ●●●●● ●● Sink into the earth of their Domain Two Rouse Checks
  • N/A
World of Darkness account

Gallery

Game concepts
Beginner's guide Vampire: The MasqueradeConsiderate playOfficial TTRPG sources
Character creation Merits and FlawsCoterie Backgrounds and MeritsLoresheetsPredator typesMortals and ghouls
Quick references Hunger systemResonanceHumanityIndex
Clans Banu HaqimBrujahGangrelCaitiffHecataLasombraMalkavianThe MinistryNosferatuRavnosSalubriToreadorTremereTzimisceVentrueThin-blood
Disciplines AnimalismAuspexBlood SorceryBlood Sorcery RitualsCelerityDominateFortitudeObfuscateOblivionOblivion CeremoniesPotencePresenceProteanThin-Blood Alchemy
Factions CamarillaAnarchCults
Antagonists Second InquisitionSabbat

References