Doolittling, Taming, Bestiae Sermo
Clan affinity:
Type:Mental
Masquerade threat:Low to Medium
Resonance:Animal Blood
Overview
Animalism allows Kindred to communicate with, control, or feed more efficiently on animals. It also lets them act on the inner Beast of other vampires. Although stereotypically used by those who are social outcasts, struggling to fit into mortal society (or simply lacking the interest to), it's not a rule - example being Lettow Kaminsky, Gangrel Prince of Tucson, Arizona. Their ability to control animals lets them gather information in secret or unleash devastating attacks with their minions. Animalism only works on vertebrates unless the user has Unliving Hive, which extends the power to swarms of insects. The power is most effective on predators, and in cases where it's being used on herbivores increases the Difficulty of skills rolls by one. [1]
As example uses, Clan Gangrel may employ an animal companion using Bond Famulus, some of which they use for spying on others or attacking victims. Other Gangrel may even turn the pets on their owners using powers such as Feral Whispers or Atavism.[2] To the Nosferatu Animalism is an incredibly useful tool that allows them to extend their influence in both information gathering and sharing. It also allows them to approach combat in a different way than other Disciplines as they swarm their opponents with hordes of creatures.[3] With the occasional companion at their side, the Ravnos, are less alone as they travel. They may also utilize animals as spies or distractions when needed.[4] Tzimisce may use animals to flex their power over their domain.[5]
List of available powers
Level 1
Name
|
Effect
|
Cost
|
Prerequisite
|
Amalgam
|
Duration
|
Dice pool
|
Opposing pool
|
Additional Notes
|
Source
|
Bond Famulus
|
Create an enhanced animal companion.
|
Free
|
None
|
No
|
Only death releases the famulus.
|
|
|
Vampires may only have one famulus but you can make animal ghouls without this.
|
/
|
Sense the Beast
|
Sense hostility and supernatural traits.
|
Free
|
None
|
No
|
Passive
|
|
|
This power can also be used actively.
|
/
|
Level 2
Name
|
Effect
|
Cost
|
Prerequisite
|
Amalgam
|
Duration
|
Dice pool
|
Opposing pool
|
Additional Notes
|
Source
|
Atavism
|
Revert animals to their base and primal instincts.
|
One Rouse Check
|
None
|
No
|
Number of rounds equal to margin +1 or entire scene if it's a Critical win
|
|
|
The target must be able to sense the user for this power to work.
|
Winter's Teeth #3
|
Feral Whispers
|
Two-way communication with animals or summoning.
|
One Rouse Check per type of animal
|
None
|
No
|
One scene
|
- Manipulation/Charisma +
- Animalism
|
|
The cost is free if used on their Famulus.
|
/
|
Level 3
Name
|
Effect
|
Cost
|
Prerequisite
|
Amalgam
|
Duration
|
Dice pool
|
Opposing pool
|
Additional Notes
|
Source
|
Animal Succulence
|
Slake additional hunger from animals and counts Blood Potency as 2 levels lower in regards to slaking penalties.
|
Free
|
None
|
No
|
Passive
|
|
|
This will never let the character slake to 0.
|
/
|
Quell the Beast
|
Force a vampire's beast to slumber or make a mortal lethargic.
|
One Rouse Check
|
None
|
No
|
One scene
|
|
|
Against Vampires this lasts several turns equal to test margin +1.
|
/
|
Scent of Prey
|
Track a mortal down who has witnessed a masquerade breach.
|
One Rouse Check
|
None
|
No
|
One scene
|
|
|
It lasts one night if Critical Win.
|
/
|
Unliving Hive
|
Extends Animalism influence to swarms of insects.
|
None
|
None
|
Obfuscate ●●
|
Passive
|
|
|
Swarms are treated as single creatures.
|
/
|
Level 4
Name
|
Effect
|
Cost
|
Prerequisite
|
Amalgam
|
Duration
|
Dice pool
|
Opposing pool
|
Additional Notes
|
Source
|
Subsume the Spirit
|
Possess the body of an animal.
|
One Rouse Check
|
None
|
No
|
One scene / Indefinitely
|
|
|
The cost is free if used on their Famulus.
|
/
|
Level 5
Name
|
Effect
|
Cost
|
Prerequisite
|
Amalgam
|
Duration
|
Dice pool
|
Opposing pool
|
Additional Notes
|
Source
|
Animal Dominion
|
Command flocks or packs of animals.
|
Two Rouse Checks
|
None
|
No
|
One scene or when the directive is fulfilled
|
|
|
This power does not summon animals, instead utilizing those already present.
|
|
Drawing Out the Beast
|
Transfer their terror or fury frenzy to a nearby victim.
|
One Rouse Check
|
None
|
No
|
Frenzy Duration
|
|
|
This power cannot transfer Hunger Frenzy.
|
|
Other Amalgams
Below are the amalgams from other Discipline trees that require Animalism;
|
Name
|
Power Level
|
Animalism Level Required
|
Effect
|
Cost
|
Dice pool
|
Source
|
 |
Enduring Beasts
|
Fortitude ●●
|
●
|
Share the vampire's toughness with animals
|
One Rouse Check, Free if Famulus
|
- Stamina +
- Animalism (If not Famulus)
|
/
|
 |
Ghost's Passing
|
Obfuscate ●●
|
●
|
Aid animals in hiding their steps against mundane tracking
|
One Rouse Check
|
|
|
 |
Eyes of Beasts
|
Auspex ●●●
|
●●
|
Share the senses of animals
|
One Rouse Check
|
|
|
|
One with the Land
|
Protean ●●●●●
|
●●
|
Sink into the earth of their Domain
|
Two Rouse Checks
|
|
|
Gallery
References