Blood Sorcery Rituals

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Blood Sorcery Rituals

Unless otherwise marked all Rituals cost one Rouse Check, five minutes per level to cast, and winning an Intelligence + Blood Sorcery Difficulty (Ritual Level + 1). Rituals that benefit the recipient can only be cast onto the sorcerer themselves unless otherwise stated.[1]

Level 1

Name Effect Cost Prerequisite Ritual Roll Additional Notes Source
Beelzebeatit Animals avoid the area. One Rouse Check Sabbat Intelligence +

Blood Sorcery

Nothing prevents directed or controlled creatures from entering. Renegade store / DriveThruRPG store
Blood Walk Learn characters generation, name, and sire. One Rouse Check None Intelligence +

Blood Sorcery

Requires one Rouse Check from the subject to be performed. Renegade store / DriveThruRPG store
Bloody Message Make a message appear to a specific type of person then disappear once read. One Rouse Check None Intelligence +

Blood Sorcery

Make the Ritual Roll when enchanting the surface. DriveThruRPG store
Clinging of the Insect Cling to walls like an insect. One Rouse Check None Intelligence +

Blood Sorcery

The user must cling with both their hands and feet. Renegade store / DriveThruRPG store
Coax the Garden Use plant life to defend. One Rouse Check Bahari Intelligence +

Blood Sorcery

The plants will target anyone who isn't the caster. Renegade store / DriveThruRPG store
Craft Bloodstone Craft a tracking stone. One Rouse Check None Intelligence +

Blood Sorcery

A caster may have up to as many stones as they have Resolve. Renegade store / DriveThruRPG store
Dampen the Fear Remove their fear of fire temporarily. One Rouse Check Church of Caine Intelligence +

Blood Sorcery

The power wears off once the scene ends. Renegade store / DriveThruRPG store
Enrich the Blood Make a mortal more nourishing. One Rouse Check The Children of the Devourer Intelligence +

Blood Sorcery

This does not work on Kindred vitae. DriveThruRPG store
Herd Ward (Minor) Ward a single kine of a herd to prevent unauthorized feeding. One Rouse Check None Intelligence +

Blood Sorcery

Make the Ritual Roll when someone else feeds off the herd. DriveThruRPG store
Letter Ward Place a ward on a letter One Rouse Check None Intelligence +

Blood Sorcery

Make the Ritual Roll if anyone other than the intended recipient opens it. DriveThruRPG store
Wake with Evening’s Freshness Awakens the caster at any signs of danger during day sleep. One Rouse Check None Intelligence +

Blood Sorcery

Do not make the Ritual roll until true danger appears. Renegade store / DriveThruRPG store
Ward Against Ghouls Protect themselves against Ghouls. One Rouse Check None Intelligence +

Blood Sorcery

Uses standard rules for Wards. Renegade store / DriveThruRPG store

Level 2

Name Effect Cost Prerequisite Ritual Roll Additional Notes Source
Calling the Aura’s Remnants Speak with the residual aura of someone who has died. One Rouse Check Chicago Intelligence +

Blood Sorcery

The aura only has memories up to the time of death.
Communicate with Kindred Sire Creates a long-distance telepathic link between Sire and Childe One Rouse Check None Intelligence +

Blood Sorcery

Major disturbance on either side breaks the connection.
Enchanted Dyscrasia Allow multiple Kindred to feed from one Dyscrasia without destroying it. One Rouse Check The Children of the Devourer Intelligence +

Blood Sorcery

Usually, they will use Enrich the Blood first.
Eyes of Babel By consuming the eyes and tongue of another, they gain the ability to read and speak any language known by the victim. One Rouse Check None Intelligence +

Blood Sorcery

This Ritual may incur Stains.
Illuminate Trail of Prey Allows the caster to follow the trail of a specific person. One Rouse Check None Intelligence +

Blood Sorcery

The victim's face must be known by the caster.
Ishtar’s Touch Convert a dose of vitae to weaken their victim against mundane manipulations or mind-altering Disciplines. One Rouse Check None Intelligence +

Blood Sorcery

The Ritual Roll is made after the victim makes contact and is contested against with Stamina + Resolve.
Shroud of Silence Prevent sounds from escaping a room. One Rouse Check The Shepherds of Ur-Shulgi Intelligence +

Blood Sorcery

Requires vitae from a Kindred who possesses Obfuscate
Truth of Blood The caster can discern truth from lies. One Rouse Check None Resolve +

Blood Sorcery

The target rolls Composure+Occult to resist. This Ritual cannot get past memory wiping Disciplines.
Unseen Underground Become invisible underground. One Rouse Check None Intelligence +

Blood Sorcery

Immediately ends if they go above ground.
Ward against Spirits Protect themselves against spirits. One Rouse Check None Intelligence +

Blood Sorcery

Uses standard rules for Wards.
Warding Circle against Ghouls Protect themselves against Ghouls. Three Rouse Checks None Intelligence +

Blood Sorcery

Uses standard rules for Wards.
Web of Hunger Extension of Extinguish Vitae allows the user to control more than one person's vitae. One Rouse Check Possession of Mithras' dagger Intelligence +

Blood Sorcery

Without the dagger, this ritual would be level 4th or 5th level.

Level 3

Name Effect Cost Prerequisite Ritual Roll Additional Notes Source
Bladed Hands Sharpens the user's hands into a weapon. Two Rouse Checks Milwaukee Intelligence +

Blood Sorcery

Treated as a light piercing Brawl weapon with a +2 modifier. DriveThruRPG store
Bloodless Feast Purify blood, creating a clear blood-like substance. One Rouse Check, possible Stains The Bloodless Pilgrims Intelligence +

Blood Sorcery

Those who consume the clear vitae enough are weaker to diablerie. DriveThruRPG store
Communal Vigor A Pack Priest shares their Blood Potency with their pack. One Rouse Check Sabbat Intelligence +

Blood Sorcery

The Priest gains three bonus dice on Dominate and Presence tests against packmates.
Dagon’s Call The caster can rupture the blood vessels of a victim from afar. One Rouse Check None Resolve +

Blood Sorcery

The caster can use this up to two additional times, each costing an additional Rouse Check. The opposing roll is Stamina + Resolve. Renegade store / DriveThruRPG store
Deflection of Wooden Doom This ritual protects them from being staked. One Rouse Check None Intelligence +

Blood Sorcery

Do not roll the Ritual Roll until staked. Renegade store / DriveThruRPG store
Essence of Air Allows for flight. One Rouse Check None Intelligence +

Blood Sorcery

The Camarilla frowns upon this Ritual due to its Masquerade dangers. Renegade store / DriveThruRPG store
Eyes of the Past See what happened at their current location in the past. One Rouse Check Chicago Intelligence +

Blood Sorcery

It only holds events within the last five years. DriveThruRPG store
Fire in the Blood Create anguish of fire in one's blood to incapacitate One Rouse Check Church of Caine Intelligence +

Blood Sorcery

A Kindred target must make a Rouse Check. Renegade store / DriveThruRPG store
Firewalker Allow themselves and their comrades resistant to fire. One Rouse Check None Intelligence +

Blood Sorcery

This ritual can be performed on others, but the fingertip removal must all come from the caster. Renegade store / DriveThruRPG store
Galvanic Ruination Short out electronics and wiring nearby. One Rouse Check Sabbat Intelligence +

Blood Sorcery

Generally, it only affects the range of a warehouse or three-story building, but can be extended by adding 1 Difficulty per additional building. Renegade store / DriveThruRPG store
Gentle Mind Protect the mind of a target against Frenzy. One Rouse Check Chicago Intelligence +

Blood Sorcery

The caster must share blood with another and cannot cast it upon themselves. DriveThruRPG store
Haunted House Make a haven appear as if it's haunted. Three Rouse Checks Milwaukee Intelligence +

Blood Sorcery

The effects last for 10 years. DriveThruRPG store
Herd Ward (Major) Ward a herd against unauthorized feeding by warding the door to protect multiple people within. One Rouse Check None Intelligence +

Blood Sorcery

Make the Ritual Roll when someone else feeds off the herd. DriveThruRPG store
Illusion of Peaceful Death Make a corpse appear as if it'd died a natural death. One Rouse Check Chicago Intelligence +

Blood Sorcery

The body must have at least half of the body's blood to succeed. DriveThruRPG store
Illusion of Perfection Become a nondescript person to blend into crowds. One Rouse Check Milwaukee Intelligence +

Blood Sorcery

Similar to the ability Mask of a Thousand Faces. DriveThruRPG store
One with the Blade Claim ownership of a weapon and protect it from damage. One or more Rouse Checks, enough to submerge the weapon. None Intelligence +

Blood Sorcery

Only one weapon can hold this ritual at a time. Renegade store / DriveThruRPG store
Sanguine Watcher Create a small rat out of vitae. One Rouse Check Milwaukee Intelligence +

Blood Sorcery

The caster can send the rat to go where they instruct to observe or steal, but the instructions must be very explicit. DriveThruRPG store
Sleep of Judas Incapacitate a vampire by drugging them. One Rouse Check None Intelligence +

Blood Sorcery

Make the Ritual Roll when the target is drugged. DriveThruRPG store
The Unseen Change Lupines entering the area are forced into Wolf Form. Three Rouse Checks Chicago Intelligence +

Blood Sorcery

If they do not succeed on the Ritual Roll against a contested Willpower test, they enter in Lupus Form. DriveThruRPG store
Ward against Lupines Protects themselves against Werewolves. One Rouse Check None Intelligence +

Blood Sorcery

Uses standard rules for Wards. Renegade store / DriveThruRPG store
Warding Circle against Spirits Protect themselves against spirits. Three Rouse Checks None Intelligence +

Blood Sorcery

Uses standard rules for Wards. Renegade store / DriveThruRPG store

Level 4

Name Effect Cost Prerequisite Ritual Roll Additional Notes Source
Defense of the Sacred Haven Protect a haven with mystical darkness from the sun. One Rouse Check None Intelligence +

Blood Sorcery

The Ritual roll is made once the sun rises. Renegade store / DriveThruRPG store
Eyes of the Nighthawk Take control of a carnivorous bird and act through them. One Rouse Check None Intelligence +

Blood Sorcery

The user can use most non-physical Disciplines through the bird. Renegade store / DriveThruRPG store
Incorporeal Passage The caster's form becomes ghost-like. One Rouse Check None Intelligence +

Blood Sorcery

They may only interact through speech and sight. Renegade store / DriveThruRPG store
Innocence of the Child’s Heart Put up a blockade against Scry the Soul to hide diablerie and other vampiric traits. One Rouse Check Chicago Intelligence +

Blood Sorcery

There's no record of Nicolai sharing this ritual with his fellow Tremere and is only learned by capturing his notes or by ST discretion. DriveThruRPG store
Protean Curse Pull a vampire from the earth who is using Earth Meld. One Rouse Check Chicago Intelligence +

Blood Sorcery

The ritual automatically awakens the other vampire unless they are in torpor or the Ritual Roll is a Critical Win. DriveThruRPG store
Rending the Sweet Earth Transform a target into a bat similar to Metamorphosis. Two Rouse Check Chicago Intelligence +

Blood Sorcery

This cannot be used on the caster. DriveThruRPG store
Ward against Cainites Protects themselves against Kindred. One Rouse Check None Intelligence +

Blood Sorcery

Uses standard rules for Wards. A vampire examining this ward may read the name of the caster with an Intelligence + Auspex vs Intelligence + Blood Sorcery roll. Renegade store / DriveThruRPG store
Warding Circle against Lupines Protects themselves against Werewolves. Three Rouse Checks None Intelligence +

Blood Sorcery

Uses standard rules for Wards. Renegade store / DriveThruRPG store

Level 5

Name Effect Cost Prerequisite Ritual Roll Additional Notes Source
Creatio Ignis Set their arms on fire One Rouse Check Church of Caine Intelligence +

Blood Sorcery

The user is only resistant to fire on their arms. Renegade store / DriveThruRPG store
Eden’s Bounty Drain blood from nearby creatures One Rouse Check, possible Stains Bahari Intelligence +

Blood Sorcery

For the remainder of the chapter, mortals suffer 1 die penalty to Physical rolls and take 1 Aggravated health damage. Renegade store / DriveThruRPG store
Escape to True Sanctuary Create a one-way portal. In total this ritual requires twelve Rouse Checks. None Intelligence +

Blood Sorcery

A caster may only have one set of these circles active at a time. Renegade store / DriveThruRPG store
Heart of Stone Turns their heart to stone preventing staking. The Caster also suffers from emotional detachment, taking penalties to Remorse or active Social-related rolls. One Rouse Check None Intelligence +

Blood Sorcery

They are unable to use Presence during this ritual's use but gain a bonus when resisting its use on them. Renegade store / DriveThruRPG store
Shaft of Belated Dissolution A stake that will seek out another vampire's heart and will cause final death if it finds it. Two Rouse Checks None Intelligence +

Blood Sorcery

Even if an attack with this stake fails to hit the heart, if it hits, a splinter will break and move towards the heart to eradicate the victim. Renegade store / DriveThruRPG store
Simulacrum Gate Create a gate to teleport multiple vampires. One Rouse Check, possible Stains Sabbat Intelligence +

Blood Sorcery

There is only one of these known to exist currently. Renegade store / DriveThruRPG store
Transferring the Soul Take over a body from diablerie. One Rouse Check Another Kindred who knows Oblivion ●●●●●. Intelligence +

Blood Sorcery and

Intelligence +

Oblivion

It is possible to be done by one Kindred who possess level 5 in both powers. Renegade store / DriveThruRPG store
Warding Circle against Cainites Protects themselves against Kindred. Three Rouse Checks None Intelligence +

Blood Sorcery

Uses standard rules for Wards. Renegade store / DriveThruRPG store

Gallery

Game concepts
Beginner's guide Vampire: The MasqueradeConsiderate playOfficial TTRPG sources
Character creation Merits and FlawsCoterie Backgrounds and MeritsLoresheetsPredator typesMortals and ghouls
Quick references Hunger systemResonanceHumanityIndex
Clans Banu HaqimBrujahGangrelCaitiffHecataLasombraMalkavianThe MinistryNosferatuRavnosSalubriToreadorTremereTzimisceVentrueThin-blood
Disciplines AnimalismAuspexBlood SorceryBlood Sorcery RitualsCelerityDominateFortitudeObfuscateOblivionOblivion CeremoniesPotencePresenceProteanThin-Blood Alchemy
Factions CamarillaAnarchCults
Antagonists Second InquisitionSabbat

References