Blood Sorcery Rituals
Blood Sorcery Rituals
Unless otherwise marked all Rituals cost one Rouse Check, five minutes per level to cast, and winning an Intelligence + Blood Sorcery Difficulty (Ritual Level + 1). Rituals that benefit the recipient can only be cast onto the sorcerer themselves unless otherwise stated.[1]
Level 1
Name | Effect | Cost | Prerequisite | Ritual Roll | Additional Notes | Source |
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Beelzebeatit | Animals avoid the area. | One Rouse Check | Sabbat | Intelligence +
Blood Sorcery |
Nothing prevents directed or controlled creatures from entering. | ![]() ![]()
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Blood Walk | Learn characters generation, name, and sire. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Requires one Rouse Check from the subject to be performed. | ![]() ![]()
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Bloody Message | Make a message appear to a specific type of person then disappear once read. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Make the Ritual Roll when enchanting the surface. | ![]()
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Clinging of the Insect | Cling to walls like an insect. | One Rouse Check | None | Intelligence +
Blood Sorcery |
The user must cling with both their hands and feet. | ![]() ![]()
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Coax the Garden | Use plant life to defend. | One Rouse Check | Bahari | Intelligence +
Blood Sorcery |
The plants will target anyone who isn't the caster. | ![]() ![]()
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Craft Bloodstone | Craft a tracking stone. | One Rouse Check | None | Intelligence +
Blood Sorcery |
A caster may have up to as many stones as they have Resolve. | ![]() ![]()
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Dampen the Fear | Remove their fear of fire temporarily. | One Rouse Check | Church of Caine | Intelligence +
Blood Sorcery |
The power wears off once the scene ends. | ![]() ![]()
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Enrich the Blood | Make a mortal more nourishing. | One Rouse Check | The Children of the Devourer | Intelligence +
Blood Sorcery |
This does not work on Kindred vitae. | ![]()
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Herd Ward (Minor) | Ward a single kine of a herd to prevent unauthorized feeding. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Make the Ritual Roll when someone else feeds off the herd. | ![]()
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Letter Ward | Place a ward on a letter | One Rouse Check | None | Intelligence +
Blood Sorcery |
Make the Ritual Roll if anyone other than the intended recipient opens it. | ![]()
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Wake with Evening’s Freshness | Awakens the caster at any signs of danger during day sleep. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Do not make the Ritual roll until true danger appears. | ![]() ![]()
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Ward Against Ghouls | Protect themselves against Ghouls. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Uses standard rules for Wards. | ![]() ![]()
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Level 2
Name | Effect | Cost | Prerequisite | Ritual Roll | Additional Notes | Source |
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Calling the Aura’s Remnants | Speak with the residual aura of someone who has died. | One Rouse Check | Chicago | Intelligence +
Blood Sorcery |
The aura only has memories up to the time of death. |
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Communicate with Kindred Sire | Creates a long-distance telepathic link between Sire and Childe | One Rouse Check | None | Intelligence +
Blood Sorcery |
Major disturbance on either side breaks the connection. |
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Enchanted Dyscrasia | Allow multiple Kindred to feed from one Dyscrasia without destroying it. | One Rouse Check | The Children of the Devourer | Intelligence +
Blood Sorcery |
Usually, they will use Enrich the Blood first. |
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Eyes of Babel | By consuming the eyes and tongue of another, they gain the ability to read and speak any language known by the victim. | One Rouse Check | None | Intelligence +
Blood Sorcery |
This Ritual may incur Stains. |
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Illuminate Trail of Prey | Allows the caster to follow the trail of a specific person. | One Rouse Check | None | Intelligence +
Blood Sorcery |
The victim's face must be known by the caster. |
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Ishtar’s Touch | Convert a dose of vitae to weaken their victim against mundane manipulations or mind-altering Disciplines. | One Rouse Check | None | Intelligence +
Blood Sorcery |
The Ritual Roll is made after the victim makes contact and is contested against with Stamina + Resolve. |
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Shroud of Silence | Prevent sounds from escaping a room. | One Rouse Check | The Shepherds of Ur-Shulgi | Intelligence +
Blood Sorcery |
Requires vitae from a Kindred who possesses Obfuscate |
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Truth of Blood | The caster can discern truth from lies. | One Rouse Check | None | Resolve +
Blood Sorcery |
The target rolls Composure+Occult to resist. This Ritual cannot get past memory wiping Disciplines. |
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Unseen Underground | Become invisible underground. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Immediately ends if they go above ground. |
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Ward against Spirits | Protect themselves against spirits. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Uses standard rules for Wards. |
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Warding Circle against Ghouls | Protect themselves against Ghouls. | Three Rouse Checks | None | Intelligence +
Blood Sorcery |
Uses standard rules for Wards. |
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Web of Hunger | Extension of Extinguish Vitae allows the user to control more than one person's vitae. | One Rouse Check | Possession of Mithras' dagger | Intelligence +
Blood Sorcery |
Without the dagger, this ritual would be level 4th or 5th level. |
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Level 3
Name | Effect | Cost | Prerequisite | Ritual Roll | Additional Notes | Source |
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Bladed Hands | Sharpens the user's hands into a weapon. | Two Rouse Checks | Milwaukee | Intelligence +
Blood Sorcery |
Treated as a light piercing Brawl weapon with a +2 modifier. | ![]()
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Bloodless Feast | Purify blood, creating a clear blood-like substance. | One Rouse Check, possible Stains | The Bloodless Pilgrims | Intelligence +
Blood Sorcery |
Those who consume the clear vitae enough are weaker to diablerie. | ![]()
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Communal Vigor | A Pack Priest shares their Blood Potency with their pack. | One Rouse Check | Sabbat | Intelligence +
Blood Sorcery |
The Priest gains three bonus dice on Dominate and Presence tests against packmates. |
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Dagon’s Call | The caster can rupture the blood vessels of a victim from afar. | One Rouse Check | None | Resolve +
Blood Sorcery |
The caster can use this up to two additional times, each costing an additional Rouse Check. The opposing roll is Stamina + Resolve. | ![]() ![]()
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Deflection of Wooden Doom | This ritual protects them from being staked. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Do not roll the Ritual Roll until staked. | ![]() ![]()
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Essence of Air | Allows for flight. | One Rouse Check | None | Intelligence +
Blood Sorcery |
The Camarilla frowns upon this Ritual due to its Masquerade dangers. | ![]() ![]()
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Eyes of the Past | See what happened at their current location in the past. | One Rouse Check | Chicago | Intelligence +
Blood Sorcery |
It only holds events within the last five years. | ![]()
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Fire in the Blood | Create anguish of fire in one's blood to incapacitate | One Rouse Check | Church of Caine | Intelligence +
Blood Sorcery |
A Kindred target must make a Rouse Check. | ![]() ![]()
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Firewalker | Allow themselves and their comrades resistant to fire. | One Rouse Check | None | Intelligence +
Blood Sorcery |
This ritual can be performed on others, but the fingertip removal must all come from the caster. | ![]() ![]()
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Galvanic Ruination | Short out electronics and wiring nearby. | One Rouse Check | Sabbat | Intelligence +
Blood Sorcery |
Generally, it only affects the range of a warehouse or three-story building, but can be extended by adding 1 Difficulty per additional building. | ![]() ![]()
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Gentle Mind | Protect the mind of a target against Frenzy. | One Rouse Check | Chicago | Intelligence +
Blood Sorcery |
The caster must share blood with another and cannot cast it upon themselves. | ![]()
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Haunted House | Make a haven appear as if it's haunted. | Three Rouse Checks | Milwaukee | Intelligence +
Blood Sorcery |
The effects last for 10 years. | ![]()
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Herd Ward (Major) | Ward a herd against unauthorized feeding by warding the door to protect multiple people within. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Make the Ritual Roll when someone else feeds off the herd. | ![]()
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Illusion of Peaceful Death | Make a corpse appear as if it'd died a natural death. | One Rouse Check | Chicago | Intelligence +
Blood Sorcery |
The body must have at least half of the body's blood to succeed. | ![]()
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Illusion of Perfection | Become a nondescript person to blend into crowds. | One Rouse Check | Milwaukee | Intelligence +
Blood Sorcery |
Similar to the ability Mask of a Thousand Faces. | ![]()
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One with the Blade | Claim ownership of a weapon and protect it from damage. | One or more Rouse Checks, enough to submerge the weapon. | None | Intelligence +
Blood Sorcery |
Only one weapon can hold this ritual at a time. | ![]() ![]()
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Sanguine Watcher | Create a small rat out of vitae. | One Rouse Check | Milwaukee | Intelligence +
Blood Sorcery |
The caster can send the rat to go where they instruct to observe or steal, but the instructions must be very explicit. | ![]()
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Sleep of Judas | Incapacitate a vampire by drugging them. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Make the Ritual Roll when the target is drugged. | ![]()
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The Unseen Change | Lupines entering the area are forced into Wolf Form. | Three Rouse Checks | Chicago | Intelligence +
Blood Sorcery |
If they do not succeed on the Ritual Roll against a contested Willpower test, they enter in Lupus Form. | ![]()
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Ward against Lupines | Protects themselves against Werewolves. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Uses standard rules for Wards. | ![]() ![]()
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Warding Circle against Spirits | Protect themselves against spirits. | Three Rouse Checks | None | Intelligence +
Blood Sorcery |
Uses standard rules for Wards. | ![]() ![]()
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Level 4
Name | Effect | Cost | Prerequisite | Ritual Roll | Additional Notes | Source |
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Defense of the Sacred Haven | Protect a haven with mystical darkness from the sun. | One Rouse Check | None | Intelligence +
Blood Sorcery |
The Ritual roll is made once the sun rises. | ![]() ![]()
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Eyes of the Nighthawk | Take control of a carnivorous bird and act through them. | One Rouse Check | None | Intelligence +
Blood Sorcery |
The user can use most non-physical Disciplines through the bird. | ![]() ![]()
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Incorporeal Passage | The caster's form becomes ghost-like. | One Rouse Check | None | Intelligence +
Blood Sorcery |
They may only interact through speech and sight. | ![]() ![]()
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Innocence of the Child’s Heart | Put up a blockade against Scry the Soul to hide diablerie and other vampiric traits. | One Rouse Check | Chicago | Intelligence +
Blood Sorcery |
There's no record of Nicolai sharing this ritual with his fellow Tremere and is only learned by capturing his notes or by ST discretion. | ![]()
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Protean Curse | Pull a vampire from the earth who is using Earth Meld. | One Rouse Check | Chicago | Intelligence +
Blood Sorcery |
The ritual automatically awakens the other vampire unless they are in torpor or the Ritual Roll is a Critical Win. | ![]()
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Rending the Sweet Earth | Transform a target into a bat similar to Metamorphosis. | Two Rouse Check | Chicago | Intelligence +
Blood Sorcery |
This cannot be used on the caster. | ![]()
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Ward against Cainites | Protects themselves against Kindred. | One Rouse Check | None | Intelligence +
Blood Sorcery |
Uses standard rules for Wards. A vampire examining this ward may read the name of the caster with an Intelligence + Auspex vs Intelligence + Blood Sorcery roll. | ![]() ![]()
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Warding Circle against Lupines | Protects themselves against Werewolves. | Three Rouse Checks | None | Intelligence +
Blood Sorcery |
Uses standard rules for Wards. | ![]() ![]()
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Level 5
Name | Effect | Cost | Prerequisite | Ritual Roll | Additional Notes | Source |
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Creatio Ignis | Set their arms on fire | One Rouse Check | Church of Caine | Intelligence +
Blood Sorcery |
The user is only resistant to fire on their arms. | ![]() ![]()
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Eden’s Bounty | Drain blood from nearby creatures | One Rouse Check, possible Stains | Bahari | Intelligence +
Blood Sorcery |
For the remainder of the chapter, mortals suffer 1 die penalty to Physical rolls and take 1 Aggravated health damage. | ![]() ![]()
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Escape to True Sanctuary | Create a one-way portal. | In total this ritual requires twelve Rouse Checks. | None | Intelligence +
Blood Sorcery |
A caster may only have one set of these circles active at a time. | ![]() ![]()
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Heart of Stone | Turns their heart to stone preventing staking. The Caster also suffers from emotional detachment, taking penalties to Remorse or active Social-related rolls. | One Rouse Check | None | Intelligence +
Blood Sorcery |
They are unable to use Presence during this ritual's use but gain a bonus when resisting its use on them. | ![]() ![]()
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Shaft of Belated Dissolution | A stake that will seek out another vampire's heart and will cause final death if it finds it. | Two Rouse Checks | None | Intelligence +
Blood Sorcery |
Even if an attack with this stake fails to hit the heart, if it hits, a splinter will break and move towards the heart to eradicate the victim. | ![]() ![]()
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Simulacrum Gate | Create a gate to teleport multiple vampires. | One Rouse Check, possible Stains | Sabbat | Intelligence +
Blood Sorcery |
There is only one of these known to exist currently. | ![]() ![]()
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Transferring the Soul | Take over a body from diablerie. | One Rouse Check | Another Kindred who knows Oblivion ●●●●●. | Intelligence +
Blood Sorcery and Intelligence + Oblivion |
It is possible to be done by one Kindred who possess level 5 in both powers. | ![]() ![]()
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Warding Circle against Cainites | Protects themselves against Kindred. | Three Rouse Checks | None | Intelligence +
Blood Sorcery |
Uses standard rules for Wards. | ![]() ![]()
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Gallery
Beginner's guide | Vampire: The Masquerade • Considerate play • Official TTRPG sources |
Character creation | Merits and Flaws • Coterie Backgrounds and Merits • Loresheets • Predator types • Mortals and ghouls |
Quick references | Hunger system • Resonance • Humanity • Index |
Clans | Banu Haqim • Brujah • Gangrel • Caitiff • Hecata • Lasombra • Malkavian • The Ministry • Nosferatu • Ravnos • Salubri • Toreador • Tremere • Tzimisce • Ventrue • Thin-blood |
Factions | Camarilla • Anarch • Cults |
Antagonists | Second Inquisition • Sabbat |
References
- ↑ Vampire: The Masquerade Corebook, page 275