Bolting, Slipping, Velocitas
Clan affinity:
Type:Physical
Masquerade threat:Medium to High
Resonance:Choleric
Overview
Celerity allows the kindred to defy the constraints of the human body. Dodging, running and general movements outside of the natural ability come easily when using these powers. With this, kindred become even stronger predators or strategists, able to make moves or think faster than most can.[1]
To the Banu Haqim this is sometimes the Discipline they learn first. The ability to remove hesitation keeps them alive in their nights and Celerity allows the movement they need. It also enhances their abilities to feed, being able to dart from their favored vessel and to safety without being spotted.[2] Brujah, in a similar fashion, use this power to strike fast and escape conflicts they've started as well as bolster their ability to snatch and feed aggressively from lone mortals.[3] While the Toreador may not claim to be fighters, they use Celerity to cut their opponents into ribbons before they have a chance to fight back with deadly accuracy using Unerring Aim. They also use this power to enhance their artistic and performative pursuits as well as expedite their feeding.[4]
List of available powers
Level 1
Name
|
Effect
|
Cost
|
Prerequisite
|
Amalgam
|
Duration
|
Dice pool
|
Opposing pool
|
Additional Notes
|
Source
|
Cat’s Grace
|
Automatically pass balance tests.
|
Free
|
None
|
No
|
Passive
|
N/A
|
N/A
|
Does not work on objects that cannot support their weight.
|
/
|
Rapid Reflexes
|
Faster reactions and minor actions.
|
Free
|
None
|
No
|
Passive
|
N/A
|
N/A
|
This power also prevents them from taking a penalty when they have no cover during a firefight.
|
/
|
Level 2
Name
|
Effect
|
Cost
|
Prerequisite
|
Amalgam
|
Duration
|
Dice pool
|
Opposing pool
|
Additional Notes
|
Source
|
Fleetness
|
Add Celerity rating for non-combat Dexterity test or defending.
|
One Rouse Check
|
None
|
No
|
One Scene
|
N/A
|
|
This may be used once per turn when defending with associated pools.
|
/
|
Level 3
Level 4
Name
|
Effect
|
Cost
|
Prerequisite
|
Amalgam
|
Duration
|
Dice pool
|
Opposing pool
|
Additional Notes
|
Source
|
Draught of Elegance
|
Turn their vitae into a Celerity boost for others
|
One Rouse Check
|
None
|
No
|
One Night; for drinkers until the vampire's next feeding or Hunger 5
|
N/A
|
N/A
|
Each drinker must take one Rouse Checks worth.
|
/
|
Unerring Aim
|
The world slows down to a crawl
|
One Rouse Check
|
None
|
Auspex ●●
|
A single attack
|
N/A
|
N/A
|
Those with Celerity 5 may nullify this power with a Rouse Check and defend.
|
/
|
Level 5
Name
|
Effect
|
Cost
|
Prerequisite
|
Amalgam
|
Duration
|
Dice pool
|
Opposing pool
|
Additional Notes
|
Source
|
Lightning Strike
|
Attack with lightning speed
|
One Rouse Check
|
None
|
No
|
A single attack
|
N/A
|
N/A
|
Those with Celerity 5 may nullify this power with a Rouse Check and defend.
|
/
|
Split Second
|
Alter the events given by Storyteller in a current scene within reason
|
One Rouse Check
|
None
|
No
|
One action, as determined by ST
|
N/A
|
N/A
|
The action should be reasonable and accomplished within a few seconds in real-time.
|
/
|
Gallery
Celerity in use. Source: Vampire: The Masquerade Winter's Teeth Issue #3
Fleetness being used to dodge gunfire. Celerity in use. Source: Vampire: The Masquerade Winter's Teeth Issue #9
References