Celerity

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Celerity
Celerity symbol.png
Bolting, Slipping, Velocitas
Clan affinity:

Type:Physical


Masquerade threat:Medium to High


Resonance:Choleric

Overview

Celerity allows the kindred to defy the constraints of the human body. Dodging, running and general movements outside of the natural ability come easily when using these powers. With this, kindred become even stronger predators or strategists, able to make moves or think faster than most can.[1]

To the Banu Haqim this is sometimes the Discipline they learn first. The ability to remove hesitation keeps them alive in their nights and Celerity allows the movement they need. It also enhances their abilities to feed, being able to dart from their favored vessel and to safety without being spotted.[2] Brujah, in a similar fashion, use this power to strike fast and escape conflicts they've started as well as bolster their ability to snatch and feed aggressively from lone mortals.[3] While the Toreador may not claim to be fighters, they use Celerity to cut their opponents into ribbons before they have a chance to fight back with deadly accuracy using Unerring Aim. They also use this power to enhance their artistic and performative pursuits as well as expedite their feeding.[4]

List of available powers

Level 1

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Cat’s Grace Automatically pass balance tests. Free None No Passive N/A N/A Does not work on objects that cannot support their weight. Renegade store / DriveThruRPG store
Rapid Reflexes Faster reactions and minor actions. Free None No Passive N/A N/A This power also prevents them from taking a penalty when they have no cover during a firefight. Renegade store / DriveThruRPG store

Level 2

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Fleetness Add Celerity rating for non-combat Dexterity test or defending. One Rouse Check None No One Scene N/A
  • N/A
This may be used once per turn when defending with associated pools. Renegade store / DriveThruRPG store

Level 3

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Traversal Move fast enough to move up vertical surfaces or liquid surfaces. One Rouse Check None No One Turn Dexterity +

Athletics

N/A The Storyteller should inform the user beforehand if the target is too far away Renegade store / DriveThruRPG store

Level 4

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Draught of Elegance Turn their vitae into a Celerity boost for others One Rouse Check None No One Night; for drinkers until the vampire's next feeding or Hunger 5 N/A N/A Each drinker must take one Rouse Checks worth. Renegade store / DriveThruRPG store
Unerring Aim The world slows down to a crawl One Rouse Check None Auspex ●● A single attack N/A N/A Those with Celerity 5 may nullify this power with a Rouse Check and defend. Renegade store / DriveThruRPG store

Level 5

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Lightning Strike Attack with lightning speed One Rouse Check None No A single attack N/A N/A Those with Celerity 5 may nullify this power with a Rouse Check and defend. Renegade store / DriveThruRPG store
Split Second Alter the events given by Storyteller in a current scene within reason One Rouse Check None No One action, as determined by ST N/A N/A The action should be reasonable and accomplished within a few seconds in real-time. Renegade store / DriveThruRPG store

Gallery

Game concepts
Beginner's guide Vampire: The MasqueradeConsiderate playOfficial TTRPG sources
Character creation Merits and FlawsCoterie Backgrounds and MeritsLoresheetsPredator typesMortals and ghouls
Quick references Hunger systemResonanceHumanityIndex
Clans Banu HaqimBrujahGangrelCaitiffHecataLasombraMalkavianThe MinistryNosferatuRavnosSalubriToreadorTremereTzimisceVentrueThin-blood
Disciplines AnimalismAuspexBlood SorceryBlood Sorcery RitualsCelerityDominateFortitudeObfuscateOblivionOblivion CeremoniesPotencePresenceProteanThin-Blood Alchemy
Factions CamarillaAnarchCults
Antagonists Second InquisitionSabbat

References