Dominate
Type:Mental
Masquerade threat:Low
Resonance:Phlegmatic
Overview
Dominate gives Kindred the ability to control the actions of others, alter their memories and force others to act not of their own volition. From erasing the memories of a recent feed to enslaving mortals for the vampire to do with them as they please. Dominate gives the feeling of power, although wiser Kindred know this is only a guise from the Blood. At most levels, it requires eye contact with a single victim unless otherwise stated. At the base levels, it can wipe superficial memories or command small immediate actions of their victims and in turn, higher levels allow for more sophisticated uses. The victim needs to understand the Kindred and the Kindred needs to speak their commands. Exceptions exist with Irresistible Voice and Telepathy, the former allows commands without eye contact, and the latter without spoken words. While Dominated, victims are mindless puppets who cannot be interrogated and can only do things they could do on demand. Commands that cause social backlash or cause minor injury are always contested with the victim. The victim cannot be commanded to directly cause serious injury or death to themselves without Terminal Decree. When used against other vampires they must contest this and those with a lower generation may use Willpower to shirk off the attempt. Once Dominate has failed against a target, the user will not be able to use it against them for the rest of the story. [1]
The Lasombra are shameless in their use of Dominate, enjoying crushing wills and commanding obedience callously.[2] Some Malkavians use Dominate to lift victims' minds from distraction or hide a messy feed, but the clan is infamous for Dementation, used to shatter mortal and kindred minds alike.[3] The Salubri use Dominate to soothe others by removing troubling memories or fortify another kindred against their darker nature.[4] Rumor has it the Tremere use Dominate to hide their ruthless pursuits of knowledge.[5] In contrast, Tzimisce uses Dominate to acquire their possession, but also conditions servitors to never question their will. [6] Ventrue consider their mastery of Dominate to be absolute; bending victims, enemies, and followers to will as well as maintaining the Masquerade.[7]
List of available powers
Level 1
Name | Effect | Cost | Prerequisite | Amalgam | Duration | Dice pool | Opposing pool | Additional Notes | Source |
---|---|---|---|---|---|---|---|---|---|
Cloud Memory | Make someone forget the current moment. | Free | None | No | Indefinitely | Charisma +
Dominate |
Wits +
Resolve |
No rolls are needed when the target is an unprepared mortal. | ![]() ![]()
|
Compel | Issue a single command. | Free | None | No | No more than one scene | Charisma +
Dominate |
Intelligence +
Resolve |
No rolls are needed when the target is an unprepared mortal. However, mortals who have been Dominated in this scene already or this goes against their nature may roll to resist. | ![]() ![]()
|
Level 2
Name | Effect | Cost | Prerequisite | Amalgam | Duration | Dice pool | Opposing pool | Additional Notes | Source |
---|---|---|---|---|---|---|---|---|---|
Mesmerize | Issue complex commands. | One Rouse Check | None | None | Until command is carried out or the scene ends | Manipulation +
Dominate |
Intelligence +
Resolve |
No rolls are needed when the target is an unprepared mortal. However, if this goes against their nature they may roll to resist. | ![]() ![]()
|
Dementation | Drive others insane. | One Rouse Check per target per Scene | None | Obfuscate ●● | One scene | Manipulation +
Dominate |
Composure +
Intelligence |
To use this power, the user must have had a conversation with them. | ![]() ![]()
|
Domitor's Favor | Make defiance while under a Blood Bond more difficult. | One Rouse Check | None | None | One month | N/A | N/A | Total fail on defiance rolls means the bond does not weaken that month. | ![]()
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Slavish Devotion | Those already underneath Dominate find it easier to resist other kindred's Dominate. | Free | Mithras | Presence ● | Passive | N/A | N/A | Difficulty cannot rise above 7. | ![]() ![]()
|
Level 3
Name | Effect | Cost | Prerequisite | Amalgam | Duration | Dice pool | Opposing pool | Additional Notes | Source |
---|---|---|---|---|---|---|---|---|---|
Forgetful Mind | Rewrite someone's memory. | One Rouse Check | None | No | Indefinitely | Manipulation +
Dominate |
Intelligence +
Resolve |
Each point of margin on the test allows one additional memory to be altered. | ![]() ![]()
|
Submerged Directive | Implant Dominate orders as suggestions for victims. | Free | Mesmerize | No | Passive | N/A | N/A | These orders never expire until completed and targets can only have one at a time. | ![]() ![]()
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Level 4
Name | Effect | Cost | Prerequisite | Amalgam | Duration | Dice pool | Opposing pool | Additional Notes | Source |
---|---|---|---|---|---|---|---|---|---|
Ancestral Dominion | Compel a descendant to act even if against their own opinion. | One Rouse Check | Mithras | Blood Sorcery ●●● | One scene or when the directive is fulfilled | Manipulation +
Dominate |
Intelligence +
Resolve |
For each generation after the first separating them, the target gains an additional die to resist. | ![]() ![]()
|
Rationalize | Convince victims of Dominate it was their idea the entire time. | Free | None | No | Indefinitely | N/A | N/A | If pressed on their actions the victim can make a test and if successful they question their actions. | ![]() ![]()
|
Tabula Rasa | Erase the victim's memory to the point they don't know who they are. | Two Rouse Checks | Sabbat | No | Permanent | Resolve +
Dominate |
Composure +
Resolve |
Following this power's use is generally a string of lies and Path Indoctrination. | ![]() ![]()
|
Level 5
Name | Effect | Cost | Prerequisite | Amalgam | Duration | Dice pool | Opposing pool | Additional Notes | Source |
---|---|---|---|---|---|---|---|---|---|
Mass Manipulation | Extend effects of Dominate to multiple targets. | One Rouse Check in addition to power it's added to | None | No | As per power amplified | N/A | N/A | The victims need to see the eyes of the user. The user makes the roll against the strongest of the group. | ![]() ![]()
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Terminal Decree | Bolster effects of Dominate to be able to circumvent victims' self-preservation. | Free but will give Stains | None | No | Passive | N/A | N/A | Terminal commands are always resisted instead of auto failing. | ![]() ![]()
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Other Amalgams
Below are the amalgams from other Discipline trees that require Dominate;
Name | Power Level | Dominate Level Required | Effect | Cost | Dice pool | Source | |
---|---|---|---|---|---|---|---|
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Irresistible Voice | Presence ●●●● | ● | The user's voice alone is enough to use Dominate on a target. | None | N/A |
|
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Mask of Isolation | Obfuscate ●●● | ● | Force the effect of Mask of a Thousand Faces onto a victim | One Rouse Check | Manipulation +
Obfuscate |
|
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Mental Maze | Obfuscate ●●● | ● | Remove all sense of direction and location from a victim in a location | One or Three Rouse Checks | Charisma +
Obfuscate |
|
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Unerring Pursuit | Auspex ●● | ● | Tracking a victim | One Rouse Check | Resolve +
Auspex |
|
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Fleshcrafting | Protean ●●● | ●● | Extends the mastery over the flesh | One Rouse Check | Resolve +
Protean |
|
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Horrid Form | Protean ●●●● | ●● | Take on a monstrous shape | One Rouse Check | N/A |
|
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Vicissitude | Protean ●● | ●● | Sculpt the flesh of bodies | One Rouse Check | Resolve +
Protean |
|
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Clear the Field | Presence ●●● | ●●● | Force others to leave the area in a calm and orderly manner | One Rouse Check | Composure +
Presence |
|
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Possession | Auspex ●●●●● | ●●● | Possess a mortal body | Two Rouse Checks | Resolve +
Auspex |
|
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Unburdening the Bestial Soul | Auspex ●●●●● | ●●● | Stain removal or protection from Stains | Two Rouse Checks, 1 Stain | Composure +
Auspex |
|
Gallery
Beginner's guide | Vampire: The Masquerade • Considerate play • Official TTRPG sources |
Character creation | Merits and Flaws • Coterie Backgrounds and Merits • Loresheets • Predator types • Mortals and ghouls |
Quick references | Hunger system • Resonance • Humanity • Index |
Clans | Banu Haqim • Brujah • Gangrel • Caitiff • Hecata • Lasombra • Malkavian • The Ministry • Nosferatu • Ravnos • Salubri • Toreador • Tremere • Tzimisce • Ventrue • Thin-blood |
Factions | Camarilla • Anarch • Cults |
Antagonists | Second Inquisition • Sabbat |
References
- ↑ Vampire: The Masquerade Corebook, page 255
- ↑ Vampire: The Masquerade Chicago by Night, page 291
- ↑ Vampire: The Masquerade Corebook, page 79
- ↑ Vampire: The Masquerade Companion, page 14
- ↑ Vampire: The Masquerade Corebook, page 97
- ↑ Vampire: The Masquerade Companion, page 18
- ↑ Vampire: The Masquerade Corebook, page 102