Dominate

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Dominate
Dominate symbol.png
Snake Charming, Mesmerism, Mentis Imperium
Clan affinity:

Type:Mental


Masquerade threat:Low


Resonance:Phlegmatic

Overview

Dominate gives Kindred the ability to control the actions of others, alter their memories and force others to act not of their own volition. From erasing the memories of a recent feed to enslaving mortals for the vampire to do with them as they please. Dominate gives the feeling of power, although wiser Kindred know this is only a guise from the Blood. At most levels, it requires eye contact with a single victim unless otherwise stated. At the base levels, it can wipe superficial memories or command small immediate actions of their victims and in turn, higher levels allow for more sophisticated uses. The victim needs to understand the Kindred and the Kindred needs to speak their commands. Exceptions exist with Irresistible Voice and Telepathy, the former allows commands without eye contact, and the latter without spoken words. While Dominated, victims are mindless puppets who cannot be interrogated and can only do things they could do on demand. Commands that cause social backlash or cause minor injury are always contested with the victim. The victim cannot be commanded to directly cause serious injury or death to themselves without Terminal Decree. When used against other vampires they must contest this and those with a lower generation may use Willpower to shirk off the attempt. Once Dominate has failed against a target, the user will not be able to use it against them for the rest of the story. [1]

The Lasombra are shameless in their use of Dominate, enjoying crushing wills and commanding obedience callously.[2] Some Malkavians use Dominate to lift victims' minds from distraction or hide a messy feed, but the clan is infamous for Dementation, used to shatter mortal and kindred minds alike.[3] The Salubri use Dominate to soothe others by removing troubling memories or fortify another kindred against their darker nature.[4] Rumor has it the Tremere use Dominate to hide their ruthless pursuits of knowledge.[5] In contrast, Tzimisce uses Dominate to acquire their possession, but also conditions servitors to never question their will. [6] Ventrue consider their mastery of Dominate to be absolute; bending victims, enemies, and followers to will as well as maintaining the Masquerade.[7]

List of available powers

Level 1

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Cloud Memory Make someone forget the current moment. Free None No Indefinitely Charisma +

Dominate

Wits +

Resolve

No rolls are needed when the target is an unprepared mortal. Renegade store / DriveThruRPG store
Compel Issue a single command. Free None No No more than one scene Charisma +

Dominate

Intelligence +

Resolve

No rolls are needed when the target is an unprepared mortal. However, mortals who have been Dominated in this scene already or this goes against their nature may roll to resist. Renegade store / DriveThruRPG store

Level 2

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Mesmerize Issue complex commands. One Rouse Check None None Until command is carried out or the scene ends Manipulation +

Dominate

Intelligence +

Resolve

No rolls are needed when the target is an unprepared mortal. However, if this goes against their nature they may roll to resist. Renegade store / DriveThruRPG store
Dementation Drive others insane. One Rouse Check per target per Scene None Obfuscate ●● One scene Manipulation +

Dominate

Composure +

Intelligence

To use this power, the user must have had a conversation with them. Renegade store / DriveThruRPG store
Domitor's Favor Make defiance while under a Blood Bond more difficult. One Rouse Check None None One month N/A N/A Total fail on defiance rolls means the bond does not weaken that month. World of Darkness account
Slavish Devotion Those already underneath Dominate find it easier to resist other kindred's Dominate. Free Mithras Presence Passive N/A N/A Difficulty cannot rise above 7. Renegade store / DriveThruRPG store

Level 3

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Forgetful Mind Rewrite someone's memory. One Rouse Check None No Indefinitely Manipulation +

Dominate

Intelligence +

Resolve

Each point of margin on the test allows one additional memory to be altered. Renegade store / DriveThruRPG store
Submerged Directive Implant Dominate orders as suggestions for victims. Free Mesmerize No Passive N/A N/A These orders never expire until completed and targets can only have one at a time. Renegade store / DriveThruRPG store

Level 4

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Ancestral Dominion Compel a descendant to act even if against their own opinion. One Rouse Check Mithras Blood Sorcery ●●● One scene or when the directive is fulfilled Manipulation +

Dominate

Intelligence +

Resolve

For each generation after the first separating them, the target gains an additional die to resist. Renegade store / DriveThruRPG store
Rationalize Convince victims of Dominate it was their idea the entire time. Free None No Indefinitely N/A N/A If pressed on their actions the victim can make a test and if successful they question their actions. Renegade store / DriveThruRPG store
Tabula Rasa Erase the victim's memory to the point they don't know who they are. Two Rouse Checks Sabbat No Permanent Resolve +

Dominate

Composure +

Resolve

Following this power's use is generally a string of lies and Path Indoctrination. Renegade store / DriveThruRPG store

Level 5

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Mass Manipulation Extend effects of Dominate to multiple targets. One Rouse Check in addition to power it's added to None No As per power amplified N/A N/A The victims need to see the eyes of the user. The user makes the roll against the strongest of the group. Renegade store / DriveThruRPG store
Terminal Decree Bolster effects of Dominate to be able to circumvent victims' self-preservation. Free but will give Stains None No Passive N/A N/A Terminal commands are always resisted instead of auto failing. Renegade store / DriveThruRPG store

Other Amalgams

Below are the amalgams from other Discipline trees that require Dominate;

Name Power Level Dominate Level Required Effect Cost Dice pool Source
Presence symbol.png Irresistible Voice Presence ●●●● The user's voice alone is enough to use Dominate on a target. None N/A
Obfuscate symbol.png Mask of Isolation Obfuscate ●●● Force the effect of Mask of a Thousand Faces onto a victim One Rouse Check Manipulation +

Obfuscate

Obfuscate symbol.png Mental Maze Obfuscate ●●● Remove all sense of direction and location from a victim in a location One or Three Rouse Checks Charisma +

Obfuscate

Auspex symbol.png Unerring Pursuit Auspex ●● Tracking a victim One Rouse Check Resolve +

Auspex

Protean symbol.png Fleshcrafting Protean ●●● ●● Extends the mastery over the flesh One Rouse Check Resolve +

Protean

Protean symbol.png Horrid Form Protean ●●●● ●● Take on a monstrous shape One Rouse Check N/A
Protean symbol.png Vicissitude Protean ●● ●● Sculpt the flesh of bodies One Rouse Check Resolve +

Protean

Presence symbol.png Clear the Field Presence ●●● ●●● Force others to leave the area in a calm and orderly manner One Rouse Check Composure +

Presence

Auspex symbol.png Possession Auspex ●●●●● ●●● Possess a mortal body Two Rouse Checks Resolve +

Auspex

Auspex symbol.png Unburdening the Bestial Soul Auspex ●●●●● ●●● Stain removal or protection from Stains Two Rouse Checks, 1 Stain Composure +

Auspex

Gallery

Game concepts
Beginner's guide Vampire: The MasqueradeConsiderate playOfficial TTRPG sources
Character creation Merits and FlawsCoterie Backgrounds and MeritsLoresheetsPredator typesMortals and ghouls
Quick references Hunger systemResonanceHumanityIndex
Clans Banu HaqimBrujahGangrelCaitiffHecataLasombraMalkavianThe MinistryNosferatuRavnosSalubriToreadorTremereTzimisceVentrueThin-blood
Disciplines AnimalismAuspexBlood SorceryBlood Sorcery RitualsCelerityDominateFortitudeObfuscateOblivionOblivion CeremoniesPotencePresenceProteanThin-Blood Alchemy
Factions CamarillaAnarchCults
Antagonists Second InquisitionSabbat

References