Obfuscate
Type:Mental
Masquerade threat:Low
Resonance:Melancholic
Overview
Obfuscate is a power that allows the Kindred to hide easily, move without being noticed, and cast illusions. It gives users the ability to get close to victims or disguise themselves as well as give them an out when a situation gets too complicated. The power itself is not invisibility, instead, it works through mental magic, tricking the mind of others to ignore the kindred presence or see a mundane face instead.
Unless otherwise stated Obfuscate affects all five senses and coaxes victims to step out of the way to the point of rationalizing to themselves about why they are avoiding that particular corner. However, there are limitations to this power. The power will fail if the victim cannot ignore the user such as being backed into a corner or being blocked from a doorway they wish to walk through. As well as violent actions, loud noises or failed rolls to tamper with items. Without Ghost in the Machine, the kindred is easily recognized by machine surveillance. Users of Sense the Unseen, are able to roll against these powers, as well as those about to be struck by a sneak attack. Without the use of Vanish, users are unable to use Obfuscate while under observation from others. [1]
The Banu Haqim stalk prey from the shadows and deliver cloaked judgment to those they feel need it.[2] Many forget that the Malkavians possess this ability and use it in a variety of ways, most notably in conjunction with Dominate to mentally torture their opponents.[3] Meanwhile, Ministers use this skill to discover vice or lure victims to a secluded spot and use that information against them. Setites use obfuscate to mentally tear down opponents known as Mental Maze and True Love's Face.[4] The Nosferatu are most known for mastering this Discipline to remain hidden or disguised while collecting information on others, later to be used against them or sold to others as boons.[5] Members of the Ravnos clan are known to utilize this power to conjure illusions called Chimestry to shape reality or strike fear into others.[6]
List of available powers
Level 1
Name | Effect | Cost | Prerequisite | Amalgam | Duration | Dice pool | Opposing pool | Additional Notes | Source |
---|---|---|---|---|---|---|---|---|---|
Cloak of Shadows | As long as the user stands still they blend into their surroundings. | Free | None | No | One scene | N/A | N/A | Follows the general rules for Obfuscate. | ![]() ![]()
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Silence of Death | Nullifies the sounds a user makes. | Free | None | No | One scene | N/A | N/A | This power does not eliminate powers made outside of the user's personal space. | *![]() ![]()
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Level 2
Name | Effect | Cost | Prerequisite | Amalgam | Duration | Dice pool | Opposing pool | Additional Notes | Source |
---|---|---|---|---|---|---|---|---|---|
Chimerstry | Create brief but realistic hallucinations. | One Rouse Check | None | Presence ● | One turn | Manipulation +
Obfuscate |
Composure +
Wits |
These hallucinations can never be recorded or sent through transmissions. | ![]()
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Ghost's Passing | The user can bestow Obfuscate onto an animal. | One Rouse Check | None | Animalism ● | One session | N/A | N/A | Sense the Unseen can discern signs as per general Obfuscate rules | ![]()
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Unseen Passage | The user can now move while remaining hidden. | One Rouse Check | None | No | One scene or until detection | N/A | N/A | This power will fail if the user is being actively watched when activated. | ![]() ![]()
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Ventriloquism | Throw their voice so only the intended recipient can hear it. | One Rouse Check | None | Auspex ●● | One turn | Wits +
Obfuscate |
Resolve +
Composure |
Can be used on anyone in line of sight. | ![]() ![]()
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Level 3
Name | Effect | Cost | Prerequisite | Amalgam | Duration | Dice pool | Opposing pool | Additional Notes | Source |
---|---|---|---|---|---|---|---|---|---|
Fata Morgana | Elaborate hallucinations. | One Rouse Check | None | Presence ●● | One scene, unless let to lapse | Manipulation +
Obfuscate |
N/A | These hallucinations cannot cause damage or appear to affect the surrounding reality. They cannot blind or deafen through sensory overloading. | ![]()
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Ghost in the Machine | Allows the effects of Obfuscate to be transmitted through technology when viewed on a live screen. | Free | None | No | As power used | N/A | N/A | If viewed later the image seems blurred, making identification harder. | ![]() ![]()
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Mask of a Thousand Faces | Make themselves appear as a mundane face rather than disappear allowing interaction and communication. | One Rouse Check | None | No | One scene | N/A | N/A | This power allows them to interact and speak to others around them. | ![]() ![]()
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Mask of Isolation | Force Mask of a Thousand Faces onto a victim. | One Rouse Check | Mask of a Thousand Faces | Dominate ● | One night plus one additional night per margin of success | Manipulation +
Obfuscate |
Charisma +
Insight |
Should the user be made aware of the power being used on them the effects end. | ![]() ![]()
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Mental Maze | Remove all sense of direction and location from a victim in a location. | One or Three Rouse Checks | None | Dominate ● | One night | Charisma +
Obfuscate |
Wits +
Resolve |
The resistance roll can only be made by the supernatural but cannot be teamworked. | ![]() ![]()
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Level 4
Name | Effect | Cost | Prerequisite | Amalgam | Duration | Dice pool | Opposing pool | Additional Notes | Source |
---|---|---|---|---|---|---|---|---|---|
Conceal | Cloak an inanimate object. | One Rouse Check | None | Auspex ●●● | One night plus one additional night per margin of success | Intelligence +
Obfuscate |
N/A | This power cannot affect anything larger than a two-story house or anything moving on it's own. | ![]() ![]()
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Vanish | Activate Cloak of Shadows or Unseen Passage while being observed. | As per power augmented | Cloak of Shadows | No | As per power augmented | Wits +
Obfuscate |
Wits +
Awareness |
This power makes the memory of the Kindred foggy and indistinct, but it will not affect the memories of vampires. | ![]() ![]()
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Level 5
Name | Effect | Cost | Prerequisite | Amalgam | Duration | Dice pool | Opposing pool | Additional Notes | Source |
---|---|---|---|---|---|---|---|---|---|
Cloak the Gathering | Shelter companions under Obfuscate. | One Rouse Check in additional to the cost of the power extended | None | No | As per power extended | N/A | N/A | This power extends to a number of people equal to the user's Wits, plus additional Rouse Checks. | ![]() ![]()
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Imposter's Guise | Appear as someone else. | One Rouse Check | Mask of a Thousand Faces | No | One scene | Wits +
Obfuscate |
Manipulation +
Performance |
The face they wish to copy must be studied for at least five minutes from multiple angles. | ![]() ![]()
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Other Amalgams
Below are the amalgams from other Discipline trees that require Obfuscate;
Name | Power Level | Obfuscate Level Required | Effect | Cost | Dice pool | Source | |
---|---|---|---|---|---|---|---|
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Dementation | Dominate ●● | ●● | Drive others insane | One Rouse Check per scene | Manipulation +
Dominate |
|
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Unliving Hive | Animalism ●●● | ●● | Extend animal influence to swarms of insects | Free | N/A |
|
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True Love's Face | Presence ●●● | ●●● | The victim will perceive the user as a mortal they have strong emotional ties with, be it hatred or love. | One Rouse Check | Manipulation +
Presence |
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Example usage in products
Example usage in actual plays
Gallery
Beginner's guide | Vampire: The Masquerade • Considerate play • Official TTRPG sources |
Character creation | Merits and Flaws • Coterie Backgrounds and Merits • Loresheets • Predator types • Mortals and ghouls |
Quick references | Hunger system • Resonance • Humanity • Index |
Clans | Banu Haqim • Brujah • Gangrel • Caitiff • Hecata • Lasombra • Malkavian • The Ministry • Nosferatu • Ravnos • Salubri • Toreador • Tremere • Tzimisce • Ventrue • Thin-blood |
Factions | Camarilla • Anarch • Cults |
Antagonists | Second Inquisition • Sabbat |
References
- ↑ Vampire: The Masquerade Corebook, page 260-261
- ↑ Vampire: The Masquerade Camarilla, page 167
- ↑ Vampire: The Masquerade Corebook, page 79
- ↑ Vampire: The Masquerade Anarch, page 184
- ↑ Vampire: The Masquerade Corebook, page 84
- ↑ Vampire: The Masquerade Companion, page 8