Oblivion

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Oblivion
Oblivion symbol.png
Obtenebration, Necromancy, Shadow-boxing, Abyssal Mastery, Tenebrae Imperium, Mortis, the Dark Arts, Black Magic, Entropy
Clan affinity:

Type:Mental


Masquerade threat:Medium to High


Resonance:"Empty"

Overview

Oblivion is a power rarely used by those outside of the Hecata and Lasombra. The power itself extends into two different styles, one focusing on the more ceremonial and necromancy side as seen with the Hecata and the other reaching into the darkness to utilize shadows as seen with the Lasombra. The power itself originates from a plane of death and nothingness, letting its users reach into it and touch something more supernatural than not.[1]

Similar to Blood Sorcery, the possession of Oblivion gives access to Oblivion Ceremonies. Ceremonies all require pre-requisite powers from the Oblivion branch which alters it from Blood Sorcery. Still, ghouls of Necromancers or Thin-bloods gaining temporary access through Resonance do not have access to Ceremonies and only to Oblivion powers. At creation a character may take 1 Oblivion Ceremony should they have at least one dot of Oblivion and the pre-requisite power. Characters can later obtain more Ceremonies at the cost of experience and time. Ceremonies generally take at least the square rating in weeks to learn as well as a teacher who already knows the Ceremony. [2]

Oblivion projects a two-dimensional shadow against the three-dimensional world in which we live, making most attacks against them futile as bullets ricochet off the surface rather than the shadow itself. These projections and spirits take damage from bright, direct lights and may be damaged by blessed weapons depending on various factors. A well-lit room is a danger to any shadow wielder looking to rely solely on the Discipline as rooms without shadows are limiting. When Oblivion is used, if a 1 or a 10 is a result of the Rouse Check the user takes one stain in addition to any Hunger gained, and in cases where their Blood Potency allows for a reroll, they can pick either of the two results. [1]

For the Lasombra Oblivion is a power wielded in a way to allow them to manipulate the darkness, controlling the shadows at their will either as a weapon or a tool. It has its uses as a method to attack a target with tendrils as seen with Arms of Ahriman, as well as to bolster their intimidation techniques as they emerge from the shadows with Shadow Cloak. The uses even extend into changing their form with Tenebrous Avatar or stepping out from where they were not once standing with Shadow Step.[3] As for the Hecata, the power takes a different path towards the undead and Necromancy. With the ability to locate and speak to the dead as seen with Binding Fetter and Oblivion Sight, or by manipulating and controlling the energies of death itself as displayed with Aura of Decay. Through these uses, the Hecata may set a spirit to attack their targets or rot everything around them in a show of power or simply to horrify meddling mortals. [4]

List of available powers

Level 1

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Ashes to Ashes Destroy a corpse by dissolving it. One Rouse Check None No Variable Stamina +

Oblivion

Stamina +

Medicine/Fortitude

If the body is not animated it will dissolve throughout three turns with no test needed. Renegade store / DriveThruRPG store
Binding Fetter Allow users to be able to identify a fetter by use of their senses. Free None No One scene N/A N/A During its use the user receives a -2 penalty to all Awareness, Wits, and Resolve rolls. Renegade store / DriveThruRPG store
Oblivion Sight See in darkness clearly and see ghosts present. Free None No One scene N/A N/A This does not give the ability to make physical contact with ghosts. Renegade store / DriveThruRPG store
Shadow Cloak +2 bonus to stealth rolls and intimidation against mortals. Free None No Passive N/A N/A N/A Renegade store / DriveThruRPG store

Level 2

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Arms of Ahriman Conjures shadow appendages that the user can control but the user is unable to do anything else. One Rouse Check None Potence ●● One scene or until ended or destroyed Wits +

Oblivion

N/A The shadow can be extended up to twice the user's Oblivion rating in yards/meters. Renegade store / DriveThruRPG store
Fatal Precognition Vision of a non-vampires death. One Rouse Check None Auspex ●● Until fulfilled, avoided or the story ends Resolve +

Oblivion

N/A The vampire must be able to see or hear the target during the power's use. Renegade store / DriveThruRPG store
Shadow Cast Conjure shadows from the user's body. One Rouse Check None No One scene N/A N/A The shadow can be extended up to twice the user's Oblivion rating in yards/meters. Those standing in the shadow take more Willpower damage from social conflict Renegade store / DriveThruRPG store
Where the Shroud Thins Determine the density of the Shroud in their area. One Rouse Check None No One scene Wits +

Oblivion

N/A The book lists a chart stating the possible different densities and causes, as well as their effects. Renegade store / DriveThruRPG store

Level 3

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Aura of Decay Harnessing their connection to Oblivion can make plants wilt, animals and humans sick, and food spoil. One Rouse Check None No One scene Stamina +

Oblivion

Stamina +

Medicine/Fortitude

Repeated use of this power within the same scene does not affect Mortals already damaged by it. Renegade store / DriveThruRPG store
Passion Feast Allows a vampire to slake Hunger on the passion of wraiths. Free None Fortitude ●● Passive Resolve +

Oblivion

Resolve +

Composure

Feeding from wraiths may merit a Stain at the Storytellers discretion. Renegade store / DriveThruRPG store
Shadow Perspective Projects their senses into a shadow within line of sight. One Rouse Check None No Up to one scene N/A N/A The use of this power is undetectable in the shadow other than by supernatural means such as Sense the Unseen. Renegade store / DriveThruRPG store
Touch of Oblivion Wither's a body part on touch. One Rouse Check None No One turn N/A N/A If the victim is attempting to avoid the vampire it may require a contested Strength + Brawl roll. Renegade store / DriveThruRPG store

Level 4

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Necrotic Plague Manifest illness in victims. One Rouse Check, Two Stains None No One turn to activate, variable length of the condition Intelligence +

Oblivion

Stamina +

Medicine/Fortitude

This illness cannot be treated in a medical setting as it's supernaturally inflicted, instead only healed by drinking vitae. Renegade store / DriveThruRPG store
Stygian Shroud Darkness spews out of a nearby shadow and covers the area. One Rouse Check None No One scene N/A N/A The shadow can be extended up to twice the user's Oblivion rating in yards/meters. Renegade store / DriveThruRPG store
Umbrous Clutch Using the victim's shadow they create a portal, dropping them into the user's arms. One Rouse Check, One Stain None No Instant Wits +

Oblivion

Dexterity +

Wits

An unprepared mortal will be terrified while a vampire must test for fury or fear Frenzy test at a Difficulty 4. Renegade store / DriveThruRPG store

Level 5

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Shadow Step The user can step into one shadow and appear in another within their sight. One Rouse Check None No One turn N/A N/A A willing person may be taken through the Shadow Step but should the user stain, so does the passenger. Renegade store / DriveThruRPG store
Skuld Fulfilled Reintroduce illnesses someone has recovered from. Two Rouse Checks None No Variable, depending on if the condition is treatable Stamina +

Oblivion

Stamina +

Medicine/Fortitude

If the victim is a ghoul their immunity to aging is removed and eliminates any vitae in their system. Renegade store / DriveThruRPG store
Tenebrous Avatar Changes their body into a shadow able to move over any surface or through small spaces. Two Rouse Checks None No One scene or until ended N/A N/A The user takes no damage except sunlight and fire while in this form. Renegade store / DriveThruRPG store
Withering Spirit Erode a victim's spirit till they are a husk. Two Rouse Checks, Stains None No One turn Resolve +

Oblivion

Resolve +

Occult/Fortitude

If the target is Impaired, they will not return as a wraith. Renegade store / DriveThruRPG store

Example usage in products

Example usage in actual plays

Gallery

Game concepts
Beginner's guide Vampire: The MasqueradeConsiderate playOfficial TTRPG sources
Character creation Merits and FlawsCoterie Backgrounds and MeritsLoresheetsPredator typesMortals and ghouls
Quick references Hunger systemResonanceHumanityIndex
Clans Banu HaqimBrujahGangrelCaitiffHecataLasombraMalkavianThe MinistryNosferatuRavnosSalubriToreadorTremereTzimisceVentrueThin-blood
Disciplines AnimalismAuspexBlood SorceryBlood Sorcery RitualsCelerityDominateFortitudeObfuscateOblivionOblivion CeremoniesPotencePresenceProteanThin-Blood Alchemy
Factions CamarillaAnarchCults
Antagonists Second InquisitionSabbat

References