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Vampire: The Masquerade Corebook

Vampire: The Masquerade 5th Edition Corebook cover
Main article: Vampire: The Masquerade Corebook

The corebook contains the necessary mechanics and systems for playing Vampire: The Masquerade. It also contains information regarding character creation, clans, disciplines and more for making a vampire in the World of Darkness. Within this book is the base lore for the game as well outlining what is currently going on within this dark fantasy world and what dangers are lurking for vampires.

Vampire: The Masquerade Companion

Main article: Vampire: The Masquerade Companion

The Companion is a free digital supplement to Vampire: The Masquerade. It introduces three additional clans Tzimisce, Ravnos, and Salubri as well as new Disciplines. It also contains expanded rules and information for ghouls and mortals, additional information about coteries, new merits and an errata.

Vampire: The Masquerade Camarilla

Main article: Vampire: The Masquerade Camarilla

The Camarilla book contains information to help understand the Tower and implement them in a chronicle. The book goes over the history, doctrine, and current political climate of the sect. It also includes information for players to access the Banu Haqim, new arrivals to the Camarilla.

Vampire: The Masquerade Anarch

Main article: Vampire: The Masquerade Anarch

The Anarch book contains information to help players and storytellers understand the diverse history and ideology of the Anarch Movement. How Anarchs survive in the modern nights and their various ideologies. This book introduces the Ministry as a playable clan and their alliance with the Anarchs.

Vampire: The Masquerade Sabbat The Black Hand

Main article: Vampire: The Masquerade Sabbat: The Black Hand

Sabbat: The Black Hand details the Sabbat, who are an antagonist group and enemy to the players. Within this book lies the core information storytellers need in order to utilize, understand and create motives for their presence in a chronicle. It describes the themes and mood that are utilized with Sabbat antagonists as well as the guidelines to aid storytellers to create their own death cult for their players to face up against. There are no systems or suggestions included in the Vampire: The Masquerade Sabbat: The Black Hand for the use of or portrayal of Sabbat player character as they are intended to be an antagonistic group or force for the storyteller to utilize.

Vampire: The Masquerade Second Inquisition

Main article: Vampire: The Masquerade Second Inquisition

Second Inquisition contains the information for storytellers to utilize vampire hunters within the game, however, it does not contain the needed systems to make them a playable option for players. These hunters are not just governmental figures looking to strike down Kindred at the first sight, but are also for chronicles where the kine despise or fear the Kindred living in their area and are looking to take up arms against them. This book contains systems, artifacts, tactics and weapons that can be used against the player characters.

Vampire: The Masquerade Chicago by Night

Main article: Vampire: The Masquerade Chicago by Night

Chicago by Night gives players and storytellers and overview of the American city, Chicago, Illinois. Inside the book details the different politics and Kindred vying for control of the city. The Camarilla want Chicago as their model city, and the Anarchs think they can take the city this time. The Lasombra attempted entry into Chicago Camarilla as new allies. Storytellers will have a lot of tools to play with in this setting for their chronicles. Players will be able to navigate entangling plots and scheme the city was built on.

As stretch goals for Chicago by Night Kickstarter campaign, two more supplemental books released:

Vampire: The Masquerade Chicago Folios

Main article: Vampire: The Masquerade Chicago Folios

Chicago Folios showcases various hooks and stories that spans different sects, themes, and introduces Kindred SPC information for chronicle use. This book can be used as a supplement to Chicago by Night or the storyteller may adapt hooks presented in the game for their home chronicle.

Vampire: The Masquerade Let the Streets Run Red

Main article: Vampire: The Masquerade Let the Streets Run Red

A supplement to Chicago by Night, Let the Street Run Red expands the setting and surrounding domains of the Windy City. While politicking and personal struggles are happening in Chicago it is also happening elsewhere. Visit the Vampire the Masquerade’s American Midwest with four stories for storytellers to run. Locations include Chicago, Milwaukee, Indianapolis, and Gary.

Vampire: The Masquerade Cults of the Blood Gods

Main article: Vampire: The Masquerade Cults of the Blood Gods

Cults of the Blood Gods introduces the Clan of Death, the Hecata, and what they have been up to in the modern nights. Alongside this is the introduction of more Oblivion powers to go alongside the Necromancers and loresheets affiliated with their different bloodlines. This book also details how to build unique cults for chronicles alongside existing vampiric and mortal cults, and loresheets related to them.

As stretch goals for Cults of the Blood Gods Kickstarter campaign, three more supplemental books released:

Vampire: The Masquerade Forbidden Religions

Main article: Vampire: The Masquerade Forbidden Religions

Forbidden Religions introduced additional cults, discussing the dangers of being a member of and the dangers of these cults. It also introduced additional Merits and Flaws for use in Vampire: The Masquerade.

Vampire: The Masquerade Children of the Blood

Main article: Vampire: The Masquerade Children of the Blood

Children of the Blood details additional cults with SPCs, new coterie types, and the addition of Merits and Flaws related to these cults for characters to utilize.

Vampire: The Masquerade Trails of Ash and Bone

Main article: Vampire: The Masquerade Trails of Ash and Bone

Children of the Blood details additional cults with SPCs, new coterie types, and the addition of Merits and Flaws related to these cults for characters to utilize.

Vampire: The Masquerade Book of Nod

Main article: Vampire: The Masquerade Book of Nod

The Book of Nod contains kindred mythos and ancient texts all considered sacred to Noddist kindred. This is not a book of truths are concrete lore, but a prop for players or the Storyteller to understand and utilize Noddist mythos in a chronicle.

Vampire: The Masquerade Fall of London

Main article: Vampire: The Masquerade Fall of London

Fall of London sets the domain of London in the modern nights and gives an overview of it's current states. Each chapter details a leg of the sandbox chronicle and should be run in chapter order each with their own SPCs and continuation of the overarching plot. This book also introduced additional Disciplines, Loresheets, and SPCs that exist within this domain.

Vampire: The Masquerade Boston by Night

Main article: Vampire: The Masquerade Boston by Night

Boston by Night is both a companion to Vampire: The Masquerade Swansong and a sourcebook for Vampire: The Masquerade. Within this book is details about Boston and New England's Kindred history, important figures within the domain, as well as information about the important figures shown within Swansong. This book also contains an array of storyhooks and plots for storytellers to utilize in their games and loresheets for players wishing to have their characters tied to the events of Swanson and to Boston itself. Despite it's name indicating that it's strictly for Boston, any of it's content can be reworked to fit within other chronicles regardless of setting.

The Monsters: A Vampire: the Masquerade Quickstart

Main article: The Monsters: A Vampire: the Masquerade Quickstart

The Monster(s) is a quickstart for Vampire: The Masquerade. This quickstart contains premade characters for the players to form their vampire coterie as well as a premade scenario. The player characters are tasked with unraveling the mystery of recent mortals being killed and their blood taken. Mechanics and basic gameplay are explained in this guide for the storyteller to run it, however, only the storyteller should read the entirety of this book.

Vampire: The Masquerade New Blood Starter Pack

Main article: Vampire: The Masquerade New Blood Starter Pack

The New Blood Starter Pack contains an introductory scenario for new players. The pack contains multiple different tools and other things to guide both the players and the Storyteller. Within it is a story guide for the Storyteller to guide the scenario and introduce the players into the World of Darkness. There are seven pre-made fledglings for the players to select from each with their own unique history, abilities and goals. A reference guide and relationship map are included to help players understand both the mechanics of the game and the relationships set for their characters.

Auld Sanguine: A Vampire: The Masquerade New Year's Eve Story

Main article: Auld Sanguine: A Vampire: The Masquerade New Year's Eve Story

Auld Sanguine: A Vampire: The Masquerade New Year's Eve Story is a premade campaign where the players are invited to a New Year's party to talk to someone who is being pestered by a mortal who knows too much about vampires. The story is best suited for four to six Camarilla neonates. This story can be used within ongoing chronicles or as a one-shot with adaptability for existing characters or pre-made characters within.

Game concepts
Beginner's guide Vampire: The MasqueradeConsiderate playOfficial TTRPG sources
Character creation Merits and FlawsCoterie Backgrounds and MeritsLoresheetsPredator typesMortals and ghouls
Quick references Hunger systemResonanceHumanityIndex
Clans Banu HaqimBrujahGangrelCaitiffHecataLasombraMalkavianThe MinistryNosferatuRavnosSalubriToreadorTremereTzimisceVentrueThin-blood
Disciplines AnimalismAuspexBlood SorceryBlood Sorcery RitualsCelerityDominateFortitudeObfuscateOblivionOblivion CeremoniesPotencePresenceProteanThin-Blood Alchemy
Factions CamarillaAnarchCults
Antagonists Second InquisitionSabbat