Protean

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Protean
Protean symbol.png
Morphing, Shapeshifting, Mutatio
Clan affinity:

Type:Physical


Masquerade threat:High


Resonance:Animal Blood

Protean is a power that shapes and mutates the form of the user. This power is employed for its utility above all else, allowing the user to become a beast, turn their limbs into weapons or touch the more animalistic side of their Beast. Small items on the user are affected by this power, however, backpacks and other large items are not. [1]

The Gangrel are perhaps the most mastered with this Discipline, as few possess the gifts. They use their abilities to Shapechange in many ways and notably consider feeding this way the best of kills. [2]Ministers use this power to extend their monstrous fangs or to take the shape of animals, generally taking the form of a snake over a wolf. However, they still use Earth Meld as the Gangrel do to avoid the sun.[3] Tzimisce are masters of their form, controlling their shape and appearance at will. With their combined mastery of Dominate, they can manipulate their flesh and that of others with powers such as Fleshcrafting and Vicissitude. They also use Protean to shape themselves into other forms such as a bat or wolf.[4]

List of available powers

Level 1

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Eyes of the Beast Allows the user to see in total darkness. Free None No As long as desired N/A N/A +2 bonus dice to intimidation against mortals when active. Renegade store / DriveThruRPG store
Weight of the Feather The user can make themselves almost weightless. Free None No As long as desired Wits +

Survival

N/A Wits + Survival is only used when activated as a reaction. Renegade store / DriveThruRPG store

Level 2

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Feral Weapons Elongate the user's nails into claws, gaining a +2 modifier to damage or elongate their fangs and not suffer a called shot penalty. One Rouse Check None No One scene N/A N/A Superficial damage inflicted by the user is not halved while active. Renegade store / DriveThruRPG store
Vicissitude Sculpt the flesh of bodies allowing changes to their own bodies. One Rouse Check None Dominate ●● Permanent Resolve +

Protean

N/A Each success on the roll allows a single change to be made. World of Darkness account

Level 3

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Earth Meld Sink into the earth and become one with the soil. One Rouse Check None No One day or more, or until disturbed N/A N/A This power only works on natural surfaces and not artificial such as concrete. Renegade store / DriveThruRPG store
Fleshcrafting Extends the mastery over the flesh to be used on others. One Rouse Check Vicissitude Dominate ●● Permanent Resolve +

Protean

Stamina +

Resolve

An unwilling subject may resist with the margin of the user's role counting as the number of changes able to be made. World of Darkness account
Shapechange Change into an animal with a similar body mass. One Rouse Check None No One scene unless voluntarily ended N/A N/A Users gain the Physical Attributes and other traits of the animal they've changed into. Renegade store / DriveThruRPG store
Visceral Absorption Draw in the remains of blood and body to the vampire to clean a scene. One Rouse Check None Blood Sorcery ●● One turn per body Strength +

Protean

N/A Hunger can be reduced by one per body, up to the level of their Blood Sorcery rating but cannot reduce to 0. Renegade store / DriveThruRPG store

Level 4

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
Horrid Form Take on a monstrous shape. One Rouse Check Vicissitude Dominate ●● One scene unless voluntarily ended N/A N/A Grants several changes equal to the user's Protean rating. Any critical scores are counted as messy criticals and Frenzy checks are made with +2 Difficulty. World of Darkness account
Metamorphosis Extends shape change to be able to change into a larger animal than the vampire's mass. One Rouse Check Shapechange No One scene unless voluntarily ended N/A N/A Same rules as Shapechange. Renegade store / DriveThruRPG store

Level 5

Name Effect Cost Prerequisite Amalgam Duration Dice pool Opposing pool Additional Notes Source
The Heart of Darkness Allows a vampire to remove their own heart and store it outside of their body. Free Church of Set Fortitude ●● Permanent or until the heart is destroyed or returned to the host's body N/A N/A If the heart is dealt aggravated damage equal to or greater than the user's health tracker, they fall into torpor. It can only be destroyed through fire or sunlight. Renegade store / DriveThruRPG store
Mist Form Turn into a cloud of mist. One to three Rouse Checks None No One scene unless voluntarily ended N/A N/A This power takes three turns to use and may be sped up with additional Rouse Checks on a one-for-one trade. Renegade store / DriveThruRPG store
One with the Land Sink into the earth of their Domain. Two Rouse Checks Earth Meld Animalism ●● One day or more, or until physically disturbed N/A N/A Same system as Earth Meld however they are not limited by the material. World of Darkness account
The Unfettered Heart The heart of the vampire can move freely within the chest, making staking more difficult. Free None No Passive N/A N/A Only upon a critical win does the stake penetrate when in melee combat. Renegade store / DriveThruRPG store

Other Amalgams

Below are the amalgams from other Discipline trees that require Protean;

Name Power Level Protean Level Required Effect Cost Dice pool Source
Presence symbol.png Eyes of the Serpent Presence Immobilize a victim by making eye contact Free Charisma +

Presence

Gallery

Game concepts
Beginner's guide Vampire: The MasqueradeConsiderate playOfficial TTRPG sources
Character creation Merits and FlawsCoterie Backgrounds and MeritsLoresheetsPredator typesMortals and ghouls
Quick references Hunger systemResonanceHumanityIndex
Clans Banu HaqimBrujahGangrelCaitiffHecataLasombraMalkavianThe MinistryNosferatuRavnosSalubriToreadorTremereTzimisceVentrueThin-blood
Disciplines AnimalismAuspexBlood SorceryBlood Sorcery RitualsCelerityDominateFortitudeObfuscateOblivionOblivion CeremoniesPotencePresenceProteanThin-Blood Alchemy
Factions CamarillaAnarchCults
Antagonists Second InquisitionSabbat

References